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Race13:12

Rules

Updated 2026-10-13live numbers
What you agree to by playing.

DonutKing uses DonutSMP in-game money only. Nothing is sold, and nothing here can be exchanged for real money. Not affiliated with Mojang AB, Microsoft or DonutSMP. Every house game and Daily Drop result can be checked on the fairness page. These are the rules you agree to by playing; the privacy notice says what the site keeps about you.

1. Site rules

  1. In-game money, keys and prizes are part of the game. They stay between this site and DonutSMP, are not for sale and have no value anywhere else.
  2. One account per person. Extra accounts are removed from leaderboards and free rewards, and their balances are held for review.
  3. No macros, bug abuse or exploits. Affected rounds are voided and refunded; repeat abuse closes the account.
  4. Your balance is yours to withdraw to your linked Minecraft account, with no minimum, within the play-through requirement and the withdrawal limits in section 2.
  5. You can set your own loss limits or take a break at any time from the wallet (section 8). A break can't be shortened once it starts, and staff can't lift it either.
  6. Every house game result can be verified.
  7. Staff may freeze an account while an investigation runs; a frozen account can't play or withdraw until it ends. Every staff action is written to an audit log.
  8. Be decent in chat. Harassment, scams and advertising get you removed.
  9. Your public username (or your display name if you have not chosen one) is visible on the site. Turn on anonymous mode to mask the middle of your name. Your linked Minecraft skin stays visible.
  10. You can sign in with only your Minecraft account: the sign-in page shows a one-time /pay of a few thousand in-game money to one of our accounts, and that payment, from that Minecraft account, signs you in (the first time it creates your account). The amount is added to your balance. Pay only an amount this site showed you — whoever started a sign-in gets into the account whose payment completes it. Staff accounts sign in with Discord. An account you created with Discord is signed into this way only after you allow it on your profile (anyone who can pay as your Minecraft account could otherwise get in). You can connect Discord later on your profile; a Discord account that already belongs to another account here is never merged into yours — only one with nothing on it (no Minecraft account, no money, no rounds) moves over.
  11. Signing in with Discord (or connecting it on your profile) also gives DonutKing permission to add you to the DonutKing Discord server (Discord shows this as "join servers for you"). It is on by default with every Discord sign-in: each Discord sign-in (and connecting Discord) adds you to the server if you are not in it — if you left, your next sign-in adds you back, never in between; a ban from the server stays — and it lets us bring players back to our server, for example after it was raided or moved. The permission is stored encrypted and used for nothing else. Turn it off any time on your profile: that stops future adds and revokes the authorization at Discord. Banned accounts lose it automatically. What is stored and for how long: the privacy notice.

2. Your money

Minimum deposit$1M
Minimum withdrawalNone
Play-through requirementChecked on every withdrawal, not only the first: your lifetime entries must be at least 100 % of your lifetime deposits (a deposit staff credit by hand counts as a deposit). A new deposit raises the amount, so it can mean more play before the next withdrawal.
Withdrawal limitsPer player, in any rolling 24 hours: up to 10 withdrawals and up to $2B in total. A larger balance goes out over more than one day. The site also limits how much all players together can withdraw per hour. When that is reached a request is refused for a little while; your balance stays yours, try again later.
ReviewNone
EntriesAny whole amount, on every game, within the site's entry limits. An entry outside them is refused with the reason before anything is staked — never rounded or cut down for you.
Largest win per roundA fixed limit on the profit of one round, so a push always returns your entry. It does not depend on the prize pool, and every win up to it is paid in full. A round whose top multiplier could win more is refused before it starts; TNT Mines, Chicken Crossing, Blackjack and Hi-Lo are checked again at every step, and every position you already reached stays cashable. A cash-out (or a stand) is never refused.
DepositsDeclared first in the Wallet Center, then paid in-game with /pay from your linked account to the account it names; pay exactly the amount you declared. A payment from your linked account of at least $1M is credited once our payment bot confirms it. One that is close to, but not exactly, the amount you declared, one below the minimum, one made while your account is frozen or on a break, or one the payment bot cannot attribute with certainty waits for staff instead. A payment from another Minecraft account is not credited to you.
WithdrawalsDeducted first, then sent one at a time to your linked account. If the in-game payment can't be confirmed, staff decide with the payment log and the money stays out until they do.
Frozen or banned accountsA frozen account can't play or withdraw while staff investigate; its balance stays on the account. The balance of an account banned for cheating, exploits, fraud or abuse is forfeited.

Deposits and withdrawals pause while the payment bot is offline; the wallet says so. Balances already on the site keep working.

Sign-up bonus

  • New accounts are offered $4,000,000 of DonutSMP in-game money (never real money) the first time a Discord account is connected to the account: by signing up with Discord, by connecting Discord right after signing up with Minecraft, or later on the profile. You get it yourself — the button in the lobby, the wallet or the profile — once your Minecraft account is linked and the Discord account you got the offer with is still connected; only then is it paid from the house bankroll to your balance. An offer does not expire.
  • Only accounts created after the bonus started (6 Oct 2026, 09:19:00 UTC) qualify — older accounts never do. Staff accounts do not qualify, and neither does an account that is frozen, banned, or on a break or self-exclusion when Discord is connected.
  • The Discord account must be at least 30 days old.
  • One sign-up bonus per person: one per DonutKing account, one per Discord account and one per Minecraft account. A Discord account that had an offer never earns another, also not on another DonutKing account.
  • Once you have it, all withdrawals — the balance you already had included — wait until you have played 10× the bonus ($40,000,000) in rounds after getting it, on top of the play-through requirement for deposits above. The wallet shows what is left. A bonus keeps the amount and the play-through it was offered with.
  • If the Minecraft account on your DonutKing account already received a sign-up bonus on another account, withdrawals wait until staff have checked it. Staff may take back a bonus obtained with extra accounts or other abuse: what is left of it on your balance goes back to the house — losses count against the bonus first, and your own deposits are never taken. If more came from it — winnings made with it, or bonus money still in a round you have open — that stays on your balance, and the bonus' play-through still holds back all withdrawals, your own money included.
  • Connecting Discord while the bonus is paused — or while no sign-up bonus is offered at all — earns nothing: it is not offered later. While it is paused, or while the prize pool cannot pay it, an offered bonus waits — get it later. A Discord account that moves to your account from an empty one takes that account's offer (or its unplayed bonus) with it; your account is then offered its own, under these rules — unless that account was created before the bonus started: a Discord account first connected before then never brings a bonus.

Rewards

  • Rakeback: every round you play earns back 3 % of what the site keeps on that round, paid by the house. Claim it from $1,000 on the Rakeback page; whole dollars are paid and the rest keeps adding up. Rounds played while a bonus play-through is still open earn none. Staff accounts earn none.
  • Referrals: share your link from the Referrals page. A player who creates a new account through it (the link is remembered for 30 days in that browser) or with your code typed at sign-up is yours for good — an existing account never counts, and it can never be changed. Once they have made a deposit of at least $1,000,000, you earn 5 % of what the site keeps on every round they play, paid by the house and never taken from them; claim it from $1,000. Your own other accounts, staff accounts and rounds played with a bonus play-through still open never count.
  • Redeem codes: staff may publish codes worth an amount of in-game money (Redeem code in the account or wallet menu). Each code works once per account and once per Minecraft or Discord account, until it runs out or expires; some are for new accounts only (made after the code went live), and some need a linked Discord and Minecraft account or a DonutKing account that is at least a set number of days old. A code may come with a play-through — that many times its amount in rounds after redeeming it before any withdrawal, on top of any other play-through; the code says so when you redeem it. Codes are also dropped in the DonutKing Discord server's code-drops channel: first come, first served.
  • Server tag reward: wear the DonutKing server tag on your Discord profile and receive $4,000,000 a day, paid automatically in 6 parts of $666,666 — one every 4 hours; there is nothing to claim (Tag reward in the account menu shows yours). Before each part the tag is checked with Discord. It needs a linked Discord and Minecraft account, a Discord account at least 30 days old and membership of the DonutKing Discord server. At most one part every 4 hours per DonutKing account, Discord account and Minecraft account, paid by the house. The parts stop when you have not visited the site for 7 days; visiting it again starts them again. Each part asks for 1× its amount of play before your next withdrawal, on top of any other play-through. Staff accounts do not receive it.
  • Rain: a rain is a pot split equally between everyone who presses Join rain in the chat before its timer runs out — staff start rains, and any player can tip their own money in (at least $100,000; a tip starts a rain when none is running). Each player gets the pot divided by the number of players, rounded down to the dollar; the few dollars left over stay with the house. A rain nobody joins gives every tip back. Everyone with a DonutKing account can join, however new; one join per rain per DonutKing account, Minecraft account and Discord account. The part of your share paid by the house asks for 1× its amount of play before your next withdrawal, on top of any other play-through. Tips come only from money you could withdraw — no open play-through, the same daily limits as withdrawals — and staff cannot tip.
  • Race: two races run at the same time — a daily one (00:00 to 00:00 UTC) and a weekly one (Monday 00:00 UTC to the next Monday). Your score is the entries of your settled rounds in that time, in every game; rounds played while a bonus play-through is still open do not count, staff accounts never race. You place from $25,000,000 played in the daily race and $150,000,000 in the weekly one. When a race ends the house pays the top places — a place only when at least that many plus 2 players placed, the rest stays with the house (daily: $10,000,000 / $5,000,000 / $2,500,000 / $700,000 / $700,000) (weekly: $100,000,000 / $50,000,000 / $25,000,000 / $10,000,000 / $10,000,000 / $4,000,000 / $4,000,000 / $4,000,000 / $4,000,000 / $4,000,000), and 3 per daily race lucky prizes of $400,000 are drawn among everyone else who placed when at least 10 did — from a seed whose hash is published before the race starts and that is revealed when it ends, with the final standings (check it on the race page). A tie goes to whoever reached the score first. One prize per player per race: accounts that share or shared a Minecraft or Discord account count as one player, and only the best of them counts. A player with any account that is frozen, on a break or self-excluded when the race is decided is passed over and the place goes to the next player; so is a player none of whose accounts was 7 days old when the race started or deposited before it. Prizes are paid to your balance a few minutes after the race ends.

3. House rules per game

Every game is played against the house. Multipliers are applied to your entry and floored to a whole unit, so an entry that is a whole multiple of $100 pays its multiplier exactly and one that is not can be paid under $1 less on a win. The verifier replays any round under the rules it was played with.

GameHow it plays
CoinflipPick heads or tails. A hit pays 1.88×.
DiceRoll 0.00–100.00. Choose over (7.00–98.00) or under (2.00–93.00); the narrower your range, the higher the multiplier, and a win always pays more than your entry.
LimboName a target multiplier from 1.01× to 10,000×. The round's result must reach it.
SlideSame maths as Limbo with an animated slide that stops at your target.
RoulettePick red, black or green. Red or black pay 2×, green pays 14×.
Plinko8, 12 or 16 rows, three risk levels. Centre slot on 8 rows / low risk pays 0.5×; the edges on 16 rows / high risk pay 950×.
Minecart RaceBack one of 2–6 carts. A win pays 1.88× / 2.82× / 3.76× / 4.7× / 5.64× with 2 / 3 / 4 / 5 / 6 carts. The lowest total wins, compared at full precision. The segment times you see are rounded to three decimals, so about once in every 1,500 races adding up the numbers on screen points at a different cart than the one that won — the rounding is in the display, never in the result.
CratesThree crates. Every prize is listed below; a crate never comes up empty.
TNT Mines5×5 board, 1–24 TNT of your choosing. Reveal tiles and cash out any time once you are above 1.00× (with 1 TNT that is the second gem); the multiplier is exact for the tiles you've cleared. Mines has no fixed top multiplier, so the largest win per round is checked tile by tile: a round whose first gem could win more is not opened, and a reveal that could win more is refused. A cash-out is never refused because of the largest win — if the prize pool has shrunk since you banked the position, it pays the largest win per round at that moment.
Chicken Crossing20 lanes on easy, medium or hard — a harder level climbs faster; step on, or cash out at any lane once you are above 1.00× (on easy that is the second lane).
BlackjackInfinite deck, dealer stands on every 17. Hit, stand, or double on your first two cards. A won hand pays 1.88×, blackjack pays 3:2, a push returns your entry.
Hi-LoInfinite deck, Ace low (A = 1 … K = 13). Call the next card higher-or-same or lower-or-same (a tie wins); on an Ace the call is strictly higher or the same Ace, on a King strictly lower or the same King, so no call is ever certain. Every right call raises the multiplier — a bolder call raises it more — floored to two decimals; the game shows what each call pays before you make it. A wrong call ends the round. Skip turns a card without calling it (52 cards per round, the last one is always called). Cash out any time after the first right call; 10,000× is the top — a call that would pass it, or win more than the largest win per round, is not offered.
Donut Rush5×3, 10 fixed lines left to right, one entry covers every line. King Donut is wild on all reels; three or more Golden Spawners anywhere pay 2.5× / 10× / 50× and start 7 free spins with every line win ×3 (three more inside add 3, 21 at most). A round pays at most 500×.
Spawner Vault5×3, 243 ways from the left. Crowned Spawner is wild on reels 2–4. Every winning spin blows the vault: all five reels respin at ×1 → ×2 → ×3 → ×5 → ×10 until a spin pays nothing. A round pays at most 500×.
Netherite Drill3×3, 5 lines (three rows, two diagonals), three of a kind only. Each King's Crown doubles the line (×2 / ×4); three crowns pay 100×; any mix of iron and copper pays 0.2×. Top prize 160.8×.
CrashOne live round for everybody. You join during a short countdown before each flight (joining while a round is in the air puts your entry on the next round, and you can take an entry back until its flight starts — until then it is held on your balance, and it counts as play only once its round takes off); then the multiplier climbs on the server's clock and doubles every 10 seconds (2× at 10 s, 10× at 33 s). The crash point comes from a link of a pre-published hash chain and a public salt through Limbo's mapping. Cash out by hand — paid at the curve's reading when the server RECEIVES your request, if that reading is at or below the crash point (a request that arrives after the crash is too late) — or set an auto cash-out from 1.01× to 10,000×, paid at exactly that value when the curve reaches it; without one an entry still flying at the 10,000× top is paid there. A crash point of 1.00× bursts on the pad. One entry per round; while you ride the round in the air, the next one waits until you cash out or it ends.
  • Results are fixed the moment a round starts; animations only replay them. Skipping an animation never changes a result.
  • Multi-step games (TNT Mines, Chicken Crossing, Blackjack, Hi-Lo) keep one open round per game. If you leave, the round waits for you exactly as it was. A Crash entry does not wait: the shared round keeps flying and settles every entry by itself — at its auto cash-out, at the 10,000× top or at the crash point.
  • Auto play runs the same rounds you could click yourself, one at a time, and stops on any error or when the next entry exceeds your balance.
  • Voiding is a staff action, not something a round does by itself: if a round is voided after a confirmed bug or exploit, your entry is put back on your balance as an adjustment and the change is written to the audit log. The round stays in your history and on the fairness page so the original result can still be checked.

4. Crate tables

A crate always pays one of the prizes below; none of them is empty.

Glazed Crate
Prize
0.5× Common
0.85× Common
1× Uncommon
1.5× Uncommon
2× Rare
5× Rare
10× Epic
50× Legendary
Frosted Crate
Prize
0.2× Common
0.5× Common
1× Uncommon
2× Uncommon
4× Rare
10× Rare
25× Epic
100× Legendary
500× Mythic
Royal Crate
Prize
0.1× Common
0.5× Common
1× Uncommon
3× Rare
10× Rare
50× Epic
200× Legendary
1,000× Crown

5. Slot tables

Every slot is a finite set of reel strips: each reel stops at floor(float × strip length), so every spin can be recomputed from the strips below. Pays are multiples of the entry and one entry covers every line or way. Nothing on a strip is arranged for near misses.

Donut Rush 5×3 · 10 lines · top prize 500×

Paytable
Symbol3 of a kind4 of a kind5 of a kind
Netherite Ingot5×25×100×
Totem of Undying3×12.5×50×
Elytra2.5×7.5×30×
Diamond2×5×20×
Glazed Donut1×2.5×10×
Pink Donut1×2.5×7.5×
Choco Donut0.5×2×6×
Mint Sprinkle Donut0.5×1.5×5×
Golden Spawner anywhere2.5×10×50×
Stops per reel (32 / 32 / 32 / 32 / 32)
SymbolReel 1Reel 2Reel 3Reel 4Reel 5
Netherite Ingot22222
Totem of Undying23332
Elytra33333
Diamond33433
Glazed Donut54445
Pink Donut55455
Choco Donut55555
Mint Sprinkle Donut54445
King Donut (wild)12221
Golden Spawner (scatter)11111
Reel strips in order (the window shows three consecutive stops)
  1. Reel 1: Pink Donut · Mint Sprinkle Donut · Glazed Donut · Choco Donut · Elytra · Diamond · Netherite Ingot · Totem of Undying · Pink Donut · Mint Sprinkle Donut · Pink Donut · Choco Donut · King Donut · Golden Spawner · Elytra · Diamond · Choco Donut · Mint Sprinkle Donut · Glazed Donut · Mint Sprinkle Donut · Netherite Ingot · Mint Sprinkle Donut · Glazed Donut · Pink Donut · Choco Donut · Totem of Undying · Elytra · Diamond · Glazed Donut · Pink Donut · Choco Donut · Glazed Donut
  2. Reel 2: Mint Sprinkle Donut · Choco Donut · Pink Donut · Mint Sprinkle Donut · Totem of Undying · Elytra · Diamond · King Donut · Netherite Ingot · Mint Sprinkle Donut · Pink Donut · Glazed Donut · Choco Donut · Golden Spawner · Totem of Undying · Elytra · Pink Donut · Glazed Donut · Diamond · Choco Donut · Glazed Donut · Mint Sprinkle Donut · Choco Donut · King Donut · Netherite Ingot · Totem of Undying · Elytra · Diamond · Pink Donut · Choco Donut · Glazed Donut · Pink Donut
  3. Reel 3: Diamond · Pink Donut · Choco Donut · Glazed Donut · Pink Donut · Totem of Undying · Elytra · King Donut · Netherite Ingot · Pink Donut · Diamond · Mint Sprinkle Donut · Choco Donut · Mint Sprinkle Donut · Golden Spawner · Totem of Undying · Choco Donut · Elytra · Diamond · Glazed Donut · Mint Sprinkle Donut · Glazed Donut · Mint Sprinkle Donut · King Donut · Netherite Ingot · Totem of Undying · Elytra · Diamond · Glazed Donut · Choco Donut · Pink Donut · Choco Donut
  4. Reel 4: Choco Donut · Glazed Donut · Choco Donut · Mint Sprinkle Donut · Totem of Undying · Elytra · Diamond · King Donut · Netherite Ingot · Mint Sprinkle Donut · Pink Donut · Glazed Donut · Pink Donut · Golden Spawner · Totem of Undying · Elytra · Glazed Donut · Mint Sprinkle Donut · Diamond · Pink Donut · Choco Donut · Pink Donut · Choco Donut · King Donut · Netherite Ingot · Totem of Undying · Elytra · Diamond · Mint Sprinkle Donut · Choco Donut · Glazed Donut · Pink Donut
  5. Reel 5: Glazed Donut · Pink Donut · Glazed Donut · Mint Sprinkle Donut · Elytra · Diamond · Netherite Ingot · Totem of Undying · Mint Sprinkle Donut · Pink Donut · Choco Donut · Glazed Donut · King Donut · Golden Spawner · Elytra · Diamond · Mint Sprinkle Donut · Glazed Donut · Choco Donut · Mint Sprinkle Donut · Netherite Ingot · Glazed Donut · Mint Sprinkle Donut · Choco Donut · Pink Donut · Totem of Undying · Elytra · Diamond · Pink Donut · Choco Donut · Pink Donut · Choco Donut

Spawner Vault 5×3 · 243 ways · top prize 500×

Paytable
Symbol3 of a kind4 of a kind5 of a kind
Enderman0.5×2×10×
Creeper0.3×0.9×4×
Zombie0.2×0.6×2×
Skeleton0.15×0.5×1.5×
Phantom0.15×0.4×1.2×
Slime0.1×0.2×0.6×
Spider0.05×0.2×0.6×
Bat0.05×0.15×0.5×
Silverfish0.05×0.15×0.4×
Stops per reel (30 / 32 / 32 / 32 / 30)
SymbolReel 1Reel 2Reel 3Reel 4Reel 5
Enderman22222
Creeper33333
Zombie33333
Skeleton33333
Phantom33333
Slime44444
Spider44444
Bat44444
Silverfish44444
Crowned Spawner (wild)02220
Reel strips in order (the window shows three consecutive stops)
  1. Reel 1: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  2. Reel 2: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Crowned Spawner · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Crowned Spawner · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  3. Reel 3: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Crowned Spawner · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Crowned Spawner · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  4. Reel 4: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Crowned Spawner · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Crowned Spawner · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  5. Reel 5: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish

Netherite Drill 3×3 · 5 lines · top prize 160.8×

Paytable
Symbol3 of a kind
Netherite Ingot40×
Diamond16×
Emerald8×
Gold Ingot4×
Lapis Block2.5×
Redstone Block1.6×
Iron Ingot1×
Copper Ingot1×
King's Crown (wild)100×
Any mix of Iron Ingot / Copper Ingot0.2×
Stops per reel (30 / 30 / 30)
SymbolReel 1Reel 2Reel 3
Netherite Ingot111
Diamond222
Emerald222
Gold Ingot333
Lapis Block444
Redstone Block555
Iron Ingot666
Copper Ingot666
King's Crown (wild)111
Reel strips in order (the window shows three consecutive stops)
  1. Reel 1: Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · Gold Ingot · Diamond · Emerald · Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · King's Crown · Iron Ingot · Copper Ingot · Netherite Ingot · Redstone Block · Gold Ingot · Iron Ingot · Copper Ingot · Lapis Block · Redstone Block · Diamond · Iron Ingot · Copper Ingot · Emerald · Gold Ingot · Lapis Block · Redstone Block · Iron Ingot · Copper Ingot
  2. Reel 2: Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · Gold Ingot · Diamond · Emerald · Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · King's Crown · Iron Ingot · Copper Ingot · Netherite Ingot · Redstone Block · Gold Ingot · Iron Ingot · Copper Ingot · Lapis Block · Redstone Block · Diamond · Iron Ingot · Copper Ingot · Emerald · Gold Ingot · Lapis Block · Redstone Block · Iron Ingot · Copper Ingot
  3. Reel 3: Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · Gold Ingot · Diamond · Emerald · Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · King's Crown · Iron Ingot · Copper Ingot · Netherite Ingot · Redstone Block · Gold Ingot · Iron Ingot · Copper Ingot · Lapis Block · Redstone Block · Diamond · Iron Ingot · Copper Ingot · Emerald · Gold Ingot · Lapis Block · Redstone Block · Iron Ingot · Copper Ingot
  • Donut Rush: the wild stands in for every pay symbol, never for the scatter; the ten lines are fixed and read left to right. Free spins use the same reels with every line win ×3; the round total is capped at 500×.
  • Spawner Vault: a way pays for the same symbol on consecutive reels from reel 1 in any row; the wild on reels 2–4 stands in for every mob. The wave ladder ends on the first spin that pays nothing; the round total is capped at 500×.
  • Netherite Drill: each crown on a line doubles that line; three crowns pay their own line. Its top prize of 160.8× is the natural maximum, so no cap applies.

6. Daily Drop

Free, always. Claim one free ticket every 24 hours on the Daily Drop page; no round is needed. The next one can be claimed 24 hours after the last, one per linked Minecraft account, however many site accounts it has been linked to. Every 7 claims in a row add a streak ticket; a free ticket left unclaimed for a full day after it is ready starts the streak again. Staff accounts don't get free tickets. Tickets expire after 3 days and can't be bought.

SlotPrize
0$600K
1$225K
2$90K
3$37.5K
4$22.5K
5$37.5K
6$90K
7$225K
8$600K

7. Fairness

Before a round the site commits to a server seed by showing its SHA-256 hash. Your client seed and a nonce form the message; the result is derived from HMAC-SHA256(serverSeed, message:cursor) and mapped to the game by a fixed rule. Rotate your seed pair to reveal the old server seed and recompute every round played with it.

The nonce goes up by one for every play you start and every Daily Drop. A play the site refuses after that point (not enough balance, a loss limit or break, the largest win per round, a seed rotation at the same moment) still uses its nonce, so the rounds in your history can skip a number. A skipped nonce never produced a result anyone saw.

Open the fairness page and the verifier →

8. Limits and breaks

All of this is optional, set by you in the Wallet Center (Limits tab) or on your profile, and enforced by the server inside the same transaction that takes an entry — a limit can never be raced.

  • Loss limits per UTC day and per ISO week (Monday 00:00 UTC). Loss is entry minus payout over your settled rounds; a play is refused when the window's loss plus the entry would pass the limit. Lowering a limit takes effect instantly; raising or removing one waits 24 hours, and a lower value set in between cancels the pending raise.
  • Session reminder: a small card every 15–120 minutes with your time signed in. Shortening the interval applies now; lengthening or switching it off waits the same 24 hours.
  • Breaks of 24 hours, 7 or 30 days, and a self-exclusion of 6 months. Play and deposits are refused for the whole time; withdrawing and chat keep working. A break starts only after you type the confirm word, can be extended by a longer one, and can never be shortened or lifted early — not by you, not by staff.
  • Staff can see your limits and breaks but cannot change them. Every change you make is written to the audit log under your own account.
  • Results are fixed before any animation plays — there are no fake near-misses.

9. Fair play and abuse

  • Daily Drop tickets need a linked Minecraft account, and each Minecraft account claims one every 24 hours, so extra site accounts don't multiply them.
  • Request rate limits apply to every action. This is about load and spam, not about capping how much anyone plays.
  • Site totals are reconciled against the server's own figures every night; any drift pages an operator.
  • Found a bug? Tell us through the contact form instead of using it. Rounds played through an exploit are voided.